Bleeding-edge compute platforms built to survive the road and deliver 100% uptime under the lights. Push millions of pixels. Drive complex LED arrays. Render real-time effects. Zero compromise.
Purpose-built hardware that bridges the gap between studio-grade rendering and the unforgiving reality of live production.
Our flagship tour-grade media server. Dual-GPU architecture with hardware-level redundancy, up to 16 uncompressed 4K outputs, and sub-frame latency. Rack-mounted in a shock-isolated flight case.
Festival-ready in a 2U form factor. Engineered for rapid deployment and daisy-chain scaling across multiple nodes.
An ultra-portable edge compute module built for hiding in plain sight. Power a single zone or hide dozens across the venue for stealthy, distributed coverage.
Every subsystem is engineered with one mandate: the show goes on.
Hardware-level hot-standby failover kicks in within a single frame. Dual power supplies, dual GPUs, ECC memory — everything is redundant.
MIL-STD shock and vibration tested. Sealed against dust and moisture. Ships in road-ready flight cases designed for daily load-in/load-out.
From content ingestion to pixel output in under 1 frame. Critical for IMAG, real-time generative visuals, and camera-driven effects.
Network multiple units into a synchronized cluster over PTP. Scale from a single surface to an entire stadium without software limits.
Native support for projection mapping, LED pixel mapping, and multi-surface warping. Integrate with any content pipeline via NDI, SDI, or HDMI 2.1.
Monitor and manage every unit across every venue from a single dashboard. Push firmware, sync content, and diagnose issues — anywhere on the planet.
Every Rhythm system is meticulously assembled, liquid-cooled, and stress-tested before it ever sees a stage.
From arena tours to permanent installations, Rhythm systems are trusted where failure is not an option.
Drive massive LED walls and projection-mapped stage structures with pixel-perfect accuracy across 200+ show dates.
Power real-time scoreboard graphics, ribbon boards, and immersive fan experiences across every surface in the venue.
From permanent museum exhibits to pop-up experiential activations — deliver always-on, floor-to-ceiling visual environments that captivate audiences 24/7.
| Specification | PHANTOM | BANSHEE | REVENANT |
|---|---|---|---|
| CPU | AMD EPYC 9575F (64C / 128T, 5.0 GHz) | AMD Ryzen 9 9950X (16C / 32T, 5.7 GHz) | NVIDIA Jetson Thor (ARM, 8C) |
| GPU | 2× NVIDIA B200 (Blackwell) | 1× NVIDIA B100 (Blackwell) | Integrated Blackwell GPU |
| GPU VRAM | 2× 192 GB HBM3e (384 GB total) | 192 GB HBM3e | 32 GB unified LPDDR5X |
| Max Outputs (4K120) | 16 | 8 | 4 |
| Max Outputs (8K60) | 8 | 4 | 2 |
| System Memory | 512 GB DDR5-6400 ECC (12-ch) | 128 GB DDR5-6400 (dual-ch) | 32 GB LPDDR5X-8533 |
| System Bus | PCIe 5.0 ×16 (128 lanes) | PCIe 5.0 ×16 (28 lanes) | PCIe 5.0 ×8 |
| Storage | 16 TB Gen5 NVMe RAID-10 (4× 4 TB) | 8 TB Gen5 NVMe (2× 4 TB) | 2 TB Gen5 NVMe |
| Storage Throughput | 56 GB/s sustained read | 28 GB/s sustained read | 14 GB/s sustained read |
| Video I/O | 4× 12G-SDI, SMPTE 2110, NDI 6 HX | 2× 12G-SDI, SMPTE 2110, NDI 6 HX | NDI 6 HX |
| Display Output | 8× DP 2.1 UHBR20 + 4× HDMI 2.1a | 4× DP 2.1 UHBR20 + 2× HDMI 2.1a | 2× DP 2.1 + 2× HDMI 2.1a |
| Networking | 2× 100GbE QSFP56 + 2× 25GbE SFP28 | 2× 25GbE SFP28 + 1GbE mgmt | 2.5GbE + Wi-Fi 7 |
| Wireless / Connectivity | 5G LTE Cat-20 (2 Gbps) · Dual-SIM (intl) · Wi-Fi 7 (802.11be) · Iridium Certus Sat-Com (opt) | 5G LTE Cat-18 · Dual-SIM · Wi-Fi 7 · Starlink Mini (opt) | 5G LTE Cat-12 · Single SIM · Wi-Fi 7 · BLE 5.4 |
| Sync / Timing | PTP IEEE 1588-2019, Genlock, LTC/VITC | PTP IEEE 1588-2019, Genlock | PTP IEEE 1588-2019 |
| Expansion | USB4 v2 (80 Gbps), Thunderbolt 5 | USB4 v2, Thunderbolt 5 | USB4 |
| Cooling | Closed-loop liquid + filtered airflow | Hybrid vapor-chamber + fans | Passive / fanless |
| Power | Dual 2400W redundant Titanium PSU | Single 1200W Platinum PSU + UPS relay | PoE++ (90W) / 48V DC |
| Power Draw (typical) | 1800W | 650W | 60W |
| OS | Rhythm OS (Linux 6.x RT kernel) | Rhythm OS (Linux 6.x RT kernel) | Rhythm OS Lite (Linux 6.x) |
| Form Factor | 4U Rack + Shock-Isolated Flight Case | 2U Short-Depth Rack | 170 × 115 × 42 mm Module |
| Weight | 32 kg (unit) / 58 kg (w/ case) | 14 kg | 1.9 kg |
| Operating Temp | 0 – 45 °C | 0 – 45 °C | -20 – 55 °C |
| Ingress Protection | IP40 (unit) / IP54 (in case) | IP20 | IP65 |
| Certifications | MIL-STD-810H, CE, FCC, UL | CE, FCC, UL | MIL-STD-810H, CE, FCC, IP65 |
| MTBF | > 80,000 hrs | > 60,000 hrs | > 100,000 hrs |
| Warranty | 5 yr + lifetime tour support | 3 yr + extended available | 3 yr |
The Unseen Engine of the World's Biggest Shows.
Hardware this powerful demands software that refuses to crash and burn. When standard operating systems choke under the pressure of a live event, SeanceOS keeps the show alive.
Built on a custom Linux 6.x Real-Time (RT) kernel, SeanceOS strips away the bloat, unpredictability, and forced updates of consumer operating systems. It is engineered with a single, ruthless mandate: Wake the dead, and keep the pixels pushing.
Standard operating systems guess what tasks are important. SeanceOS knows. By utilizing deterministic, real-time thread scheduling and advanced CPU-core pinning, SeanceOS guarantees your generative visuals, live camera feeds, and LED mapping data reach the screen with sub-frame latency. No micro-stutters. No dropped frames. Just pixel-perfect execution.
Why let the CPU slow you down? SeanceOS features custom pipeline routing that utilizes RDMA to push high-bandwidth SMPTE 2110, NDI 6 HX, and 12G-SDI feeds directly into the NVIDIA Blackwell VRAM. We bypass the bottleneck so you can push more layers, more pixels, and more effects at 4K120.
Live events don't have a "restart" button. SeanceOS runs on an immutable core file system that is completely immune to abrupt power loss and drive corruption. If the unthinkable happens, our native Active-Active Failover daemon detects hardware anomalies in milliseconds, instantly transitioning the workload to your redundant GPU or networked backup node before the audience even notices.
Whether you are managing a three-node BANSHEE setup at a festival or a 50-node PHANTOM cluster in a stadium, SeanceOS keeps them moving as one. Native PTP IEEE 1588-2019 sync ensures every frame is genlocked across your entire fleet, while the built-in telemetry agent lets you monitor temperatures, memory loads, and output statuses from anywhere on the planet.
SeanceOS. The only thing departed is downtime.
Tell us about your project and we'll spec the right system for your stage. Custom configurations available for touring, festivals, and permanent installations.